Leadfoot Lawman



Leadfoot Lawman is a character created by Ze Operator.

His primary theme is Battle of Lil' Slugger from the Super Meat Boy OST.

Abilities & Toolset
Leadfoot Lawman is a simple character with two main play functions; Kill or detain. He's armed with an upgraded Sixshooter revolver and Paradox Cuffs. His Sixshooter is useful for dealing a decent amount of damage per hit, but useless on characters with large HP pools. If he's not in the mood to kill however, his Paradox Cuffs make short work of any players, rendering their powers useless.

If in serious trouble his Judgement attack will allow Leadfoot to "quickdraw" any foes within his field of vision.

Playing as Leadfoot Lawman

 * Your Sixshooter is your main damage output. It's useful for targets who don't have a lot of endurance, but won't do much for stronger foes. Focus your fire on former to whittle down the competition.
 * You can't recharge your energy naturally, and can only regain it through damage. However, with your Sixshooter mounted, you nullify half the damage you take and absorb it as part of your energy.
 * Your Paradox Cuffs are your "Plan B", so to speak. If you feel as if you cannot take on your opponent, you can cuff him by simply getting up close, or throwing your cuffs his way. A hit with the cuffs guarantee enemies being unable to use their tools or try to escape. Keep in mind however, that every cuff you use eats away 25 mana each time.
 * Your Judgement ability is useful against a group of foes as a whole. If you have enough power, you can use it to wipe clean an entire team. You have to be fully powered in order to use it though, and won't do much to foes too fast or too far from you.

Playing against Leadfoot Lawman
--To be added--